What we try to do with Eidolon’s prototype ?

  • A game focused on a game atmosphere
    • with elements of : Visual Novel & Tactical RPG
    • introducing a dense cyberpunk story we’d like to reveal

Available for download : https://phaethongames.itch.io/eidolon

Story & the project behind
Something went wrong in the sector 4221L of Abiodenis’s mine. From the mining team, Rachael and Kara seem to be the only survivors of the underground incident. Help Kara or both characters to get to the elevator and survive.


This episode is just the beginning of a Sci-Fi novel series of stories written by Adrien and Olivier. The main story takes place in a much bigger world, mostly inspired by Blade Runner, la Zone du dehors from Alain Damasio, Black Miror, Lovecraft and lots of other sources.
This story was originally written for a role playing game and was significantly adjusted  to match the specificity of game interactions.
If this prototype is chosen by our community, you will be able to discover more about the Abiodenis world. It is an utopian and idealistic planet where everything seemed to be alright before the event of the area 4221L happened.

This world is governed by superior entities, called Eidolons, who came from outer space. They help humans overcome war, poverty, diseases, they unify nations under one central peaceful government, and greatly improve human technology.
All of these improvements come with some drawbacks ; Eidolons start taking a small part of the horizon mining, a special material found in the depths of Abiodenis ground. Also, humans must not leave the planet, the sky is now the limit…

Most of the people are pleased by this organization. Society revolves around happiness where almost everybody is tested and oriented at a very young age to do what they will love to do.
But some of them are just not made for that, just like Kara, she can’t bind under authority and lies. Her happiness can’t be in a world without real freedom.
That’s why she joins the Rebellion, and the events following the incident of the area 4221L could lead to an awakening of consciousness for other people as well…

What we want you to play with ?

This game demo is one of the game concepts we will publish for the “Happy new year 2018 Phaethon Games prototypes series” event. We had only 1 week to do all of it and we chose to focus our effort on the atmosphere of the game, but we also have some gameplay ideas to present, and Adrien will be the one to introduce them.

I have to admit it, I love tactical rpg!
I spend thousands of hours on Disgaea, Xcom, Fire emblem, Divinity Original Sins or Invisible Inc, and I do wait for fear effect Sedna release. I’m also a bit masochistic so I do love to endure the Darkest Dungeon.
That’s one of the reasons why I couldn’t resist it, and brought our team to work on a game mixing a stress and psychological system, with classical tactical rpg. And as a bonus, we added a dark science fiction theme ^^


In the actual game you will have to manage a full team throughout several levels to help them succeed in their missions or just survive.
Each character will have his own psychology and you will have the handle their stress through dialogue and specific actions in the game.
As an example, staying alone when the character knows that the creature is in the mine will make his stress progressively rise up. On the contrary, if you chose to group your team, you will not have an engineer on a panel control to remotely close the door to block the Xenos creature chasing you..

You will definitely have a team (doctor, engineer, hacker, soldier etc.) with their unique sets of skills and abilities to use and improve throughout the game.
The story will be divided into several episodes with several endings and your actions in each episodes will impact the following episodes.

Liked this concept / prototype ?
Vote for it if you want us to fully develop it on our social networks !

  • Facebook (easy to like, guarantee without spamming)
  • Twitter (if you don’t mind the spam ^^)
  • Discord (easier if you want to chat with us)
  • DeviantArt (if you want to see all our public art)

The team behind the screens

  • The full-time dedicated team
    (except when we are doing LOL “team building”)

Guillaume Mezino – Technical Artist
Jérome Grondin – Deputy director, FX & Sound designer
Alexandre Nicaise – Lead Developer
Mathilde Théologien – Art Director
Adrien Hingue – Game Director & Game Designer
Biyavi – Chara Design

PS : if you have the time, give a big hug to Mathilde and Alexandre because they had to sacrifice lots of coffee and sleep to get to this result

  • Special Thanks

Olivier Duhamel (master of subtle words)
Natacha (leading muse)
Tania (Lord of foreign languages)
Charley (early concept tester)
Tsukan (RP inspiration)
Kaede (Badass character award)​
Salticidae (Pro-testing Master)
To our very early game concept testers : Mickaël, Arthur & Camille
To our early testers : Viviajera, Vaughn, Jinnou & Kayupla

And if you still want to know more about Eidolon, just ask us 😉